A quiet maze book
for an iPad.
Help Denny and friends trace a path through 60 gentle labyrinths across 3 different worlds — no flashing rewards, no timers, no noise. Just the feeling of a workbook your child can hold.
Most kids’ apps are built to capture attention.
This one is built to quiet it.
Denny’s Maze feels less like a game and more like a paper workbook on a tablet. Children drag a finger to draw a path. A friendly voice tells them a small story. Nothing flashes. Nothing chirps. Nothing tries to keep them tapping for one more minute.
When the maze is finished, the page simply turns. That’s the whole reward.
Three things you will never find inside.
The same calm posture, page after page. We chose the absence of features as the feature.
×Ads or pop-ups
No banners between mazes, no cross-promotion, no “watch this video for a coin.” The page is the page.
×Timers or streaks
Nothing counts down. A maze stays open until your child decides they are done. Walk away, come back tomorrow.
×Confetti rewards
No fanfare animations, no slot-machine sparkles, no addictive feedback loops. A small “well done,” and the next page.
Sixty small stories
across three different worlds.
Each maze is a single page with a single question. Solve it, listen to the story, turn the page.
Three worlds, 20 mazes each — the ocean shore, outer space, and more.
Easy, Medium, Hard. Grows with the child, slowly. No skill trees, no unlock chains.
Each world has its own cast of characters and short stories read by a calm, friendly narrator.
And without making a fuss,
your child is quietly practicing…
I made this for my son.
I couldn’t find anything calm enough.
Iwanted something my son could open on a long flight, on a slow afternoon, in the back of a taxi — and put down again ten minutes later without a tantrum. Most apps would not let him put them down. Mine had to.
So we kept removing things. The score. The stars. The badges. The big bright burst when a level ends. What was left was a maze, a friendly character, and the quiet sound of a voice reading a small story. That turned out to be enough.
If you have ever wished a kids’ app would just… be quieter, this is for you too.
Made for the small,
in-between moments of a day.
On a long flight
Works fully offline. Pack it once, open it at 35,000 feet, finish a maze, hand the iPad back.
At a restaurant
Soft enough for a quiet table. No sudden sound effects, no music that has to be muted in a hurry.
Before bed
A few mazes before lights-out won’t spike a small nervous system. The page just turns.
While you cook
Twenty minutes of focused, fine-motor finger-tracing that doesn’t pull a parent back into the room.
Small print, in plain language.
No paragraphs you have to read twice. The kind of guarantees we wish every kids’ app made out loud.
No ads. Ever.
Not third-party, not first-party, not “a friendly suggestion for our other app.” None.
Works offline.
The whole adventure ships in the download. Airplane mode, basement, cabin — it still opens.
COPPA compliant.
No analytics tied to your child. Anonymous, aggregated usage only.
Parental gate.
Settings and purchases sit behind a gesture only an adult can solve. Your child stays inside the mazes.
One purchase.
All ten adventures stay open.
Start with three free mazes. When you’re ready, unlock the rest however suits your family.
The whole adventure,
for keeps.
All 60 mazes across all three worlds, every future adventure we add. Pay once, never see another paywall.
Download on the App StoreA month of adventures
Full access, billed monthly. Good for a single school break or a long trip. 7-day free trial.
Try free on the App StoreOne week pass
The smallest possible try. Just enough for a quiet weekend or a flight there and back. 3-day free trial.
Try free on the App StoreThings parents ask before they download.
Q.01 What age is it really for?
Best for children between three and six. Younger children can solve the easy mazes with a finger; older kids enjoy the harder pages and the short story narration. There is no right speed — every page waits.
Q.02 Is there any sound?
Only a soft narrator reading a short story snippet when a maze is finished. No music, no sound effects, no celebratory chimes. Narration can be muted from the corner button and the mazes work exactly the same way without it.
Q.03 Does it work on a phone, or only iPad?
It runs on iPhone and iPad. We designed it on iPad — a small hand drawing a path across a larger page feels closest to a real workbook — but the phone experience is equally calm.
Q.04 What happens when my child finishes all 60 mazes?
They keep working. Three difficulty levels stay interesting for a long time, and many children re-trace mazes for the pleasure of the line itself. New worlds are added with updates at no extra cost for Forever owners.
Q.05 Do you collect anything about my child?
No personal information. The app collects anonymous, aggregated usage (like which maze tends to take longest) to help improve level design. Nothing is tied to your child or your account.
Start the first maze.
See how it feels.
Then close the iPad, hand it back, and have a quiet ten minutes to yourself.