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Thinking out loud

Notes on building calmer kids apps, what I'm learning about attention and design, and the occasional honest account of getting things wrong.

  • August 2, 2026

    What Actually Works on a Plane With a 3-Year-Old After 10+ Flights

    This year I've flown with Leo more than ten times, and I've tested more toddler airplane activities than I ever expected. What actually holds up over ten-plus flights isn't a toy. It's a job.

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  • July 30, 2026

    Why I Bring an iPad on Every Flight (Even Though I Limit Screen Time)

    I spend a lot of energy trying to keep Leo away from over-stimulating screens, so it probably sounds strange that I never board a plane without an iPad in my bag. But the contradiction only exists if you assume all screen time is the same.

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  • June 10, 2026

    I Spent 13 Years Making Apps Impossible to Put Down. Now I'm Building the Opposite, for My Son.

    For thirteen years my job has been to make things hard to put down. I'm an iOS developer, and over that time I've shipped apps at companies whose names you'd recognize. Somewhere along the way I fell for product management too, and I picked up all the vocabulary: retention, time spent in app, engagement loops. I can talk about dopamine spikes the way other people talk about the weather.

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Harmless Apps

Calm-first kids app pages for parents who want screen time to feel less chaotic.

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