Five-dimension scorecard
Independent app scorecard · Methodology v0.1
A varied preschool subscription with solid travel use and light representative learning demands.
- Mixed learning activities
- higher scores are better
Video review
Watch the Sago Mini School review
Score definitions
Calmness
Lower sensory and attention intensity. 4.2/10
Travel
Works reliably away from Wi-Fi. 7.6/10
Content value
Breadth, depth, variety, and free access. 7.7/10
Learning value
Meaningful, transferable skill use. 3.3/10
Commercial experience
Transparent and low-pressure. 8.3/10
Calculation audit
Every value behind the scores
Component values are normalized to 0–10. Contribution is the component value multiplied by its weight. Displayed values are rounded; canonical calculations retain full precision.
Calmness
10 − Attention Intensity (5.7592)| Component | Value | Weight | Contribution |
|---|---|---|---|
| Visual Motion | 10.0000 | 25% | 2.5000 |
| Visual Change Frequency | 10.0000 | 15% | 1.5000 |
| Brightness Variability | 0.0000 | 10% | 0.0000 |
| Audio Intensity | 2.1875 | 15% | 0.3281 |
| Audio Event Frequency | 1.8107 | 10% | 0.1811 |
| Reward Activity | 3.0000 | 15% | 0.4500 |
| Attention Prompts Interruptions | 8.0000 | 10% | 0.8000 |
The component sum is attention intensity, so it is inverted for the public Calmness score.
Travel
Σ(component value × weight)| Component | Value | Weight | Contribution |
|---|---|---|---|
| Offline Functionality | 10.0000 | 45% | 4.5000 |
| Offline Reliability | 10.0000 | 10% | 1.0000 |
| Offline Preparation Burden | 2.0000 | 15% | 0.3000 |
| Audio Independence | 2.0000 | 10% | 0.2000 |
| Child Flow Commercial Interruptions | 10.0000 | 10% | 1.0000 |
| Accessible Content Breadth | 5.8333 | 10% | 0.5833 |
Content value
Σ(component value × weight)| Component | Value | Weight | Contribution |
|---|---|---|---|
| Content Breadth | 8.5714 | 35% | 3.0000 |
| Content Depth | 10.0000 | 25% | 2.5000 |
| Meaningful Variety | 10.0000 | 20% | 2.0000 |
| Free Access Value | 1.0000 | 20% | 0.2000 |
Commercial experience
Σ(component value × weight)| Component | Value | Weight | Contribution |
|---|---|---|---|
| Third Party Advertising | 10.0000 | 25% | 2.5000 |
| Child Flow Purchase Pressure | 10.0000 | 25% | 2.5000 |
| Locked Content Exposure | 10.0000 | 15% | 1.5000 |
| Pricing Transparency | 5.0000 | 20% | 1.0000 |
| Purchase Model Friction | 5.0000 | 15% | 0.7500 |
Learning value calculation
Representative activities
(skill_demand + agency + depth + transferability) / 8 * 10
App score = weighted mean of activity scores by share of the accessible experience.
Sago Mini School mixed educational activities
mixed explicit practice and shallow reactive interaction
| Component | 0–2 value |
|---|---|
| Skill Demand | 0.80 |
| Agency | 0.60 |
| Depth | 0.40 |
| Transferability | 0.80 |
- Experience weight
- 100%
- Confidence
- High
The four activity components are equally weighted. Learning Value measures demonstrated interaction demands, not proven learning outcomes.
Learning evidence
Mode: Mixed learning activities
The representative activities involved:
- Phonics
- early reading
- tracing
- counting
- matching
- spatial reasoning
- sequencing
- problem solving
- creativity
Learning Value reflects demonstrated skill demand, agency, depth, and transferability. It is not evidence of learning outcomes.
Common questions
Sago Mini School: calmness, offline use, and educational value
Is Sago Mini School a calm kids app?
Sago Mini School received a Calmness score of 4.2/10. Higher scores indicate lower measured attention intensity. The score combines visual motion and change, brightness variation, audio intensity and frequency, rewards, and interruptions.
Does Sago Mini School work well for travel and offline use?
Sago Mini School received a Travel score of 7.6/10. This combines offline functionality and reliability, preparation burden, audio independence, commercial interruptions, and accessible content breadth.
What is the educational value of Sago Mini School?
Sago Mini School received a Learning Value score of 3.3/10 based on representative activities. The score measures skill demand, agency, depth, and transferability; it does not claim proven learning outcomes.
Compare this result with all tested kids apps, or inspect the complete rating methodology.