Five-dimension scorecard

CalmnessLower sensory and attention intensity
4.2
TravelWorks reliably away from Wi-Fi
7.2
Content valueBreadth, depth, variety, and free access
9.2
Learning valueMeaningful, transferable skill use
0.6
Commercial experienceTransparent and low-pressure
6.0

Score definitions

Calmness

Lower sensory and attention intensity. 4.2/10

Travel

Works reliably away from Wi-Fi. 7.2/10

Content value

Breadth, depth, variety, and free access. 9.2/10

Learning value

Meaningful, transferable skill use. 0.6/10

Commercial experience

Transparent and low-pressure. 6.0/10

Calculation audit

Every value behind the scores

Component values are normalized to 0–10. Contribution is the component value multiplied by its weight. Displayed values are rounded; canonical calculations retain full precision.

Calmness

10 − Attention Intensity (5.7632)
4.2368
ComponentValueWeightContribution
Visual Motion10.000025%2.5000
Visual Change Frequency10.000015%1.5000
Brightness Variability0.000010%0.0000
Audio Intensity1.687515%0.2531
Audio Event Frequency0.100410%0.0100
Reward Activity10.000015%1.5000
Attention Prompts Interruptions0.000010%0.0000

The component sum is attention intensity, so it is inverted for the public Calmness score.

Travel

Σ(component value × weight)
7.2333
ComponentValueWeightContribution
Offline Functionality10.000045%4.5000
Offline Reliability10.000010%1.0000
Offline Preparation Burden2.000015%0.3000
Audio Independence10.000010%1.0000
Child Flow Commercial Interruptions1.000010%0.1000
Accessible Content Breadth3.333310%0.3333

Content value

Σ(component value × weight)
9.2000
ComponentValueWeightContribution
Content Breadth10.000035%3.5000
Content Depth10.000025%2.5000
Meaningful Variety10.000020%2.0000
Free Access Value6.000020%1.2000

Commercial experience

Σ(component value × weight)
5.9500
ComponentValueWeightContribution
Third Party Advertising10.000025%2.5000
Child Flow Purchase Pressure1.000025%0.2500
Locked Content Exposure3.000015%0.4500
Pricing Transparency10.000020%2.0000
Purchase Model Friction5.000015%0.7500

Learning value calculation

Representative activities

(skill_demand + agency + depth + transferability) / 8 * 10

App score = weighted mean of activity scores by share of the accessible experience.

Sago Mini World representative free play activity

pretend/free play activity

0.6250
Component0–2 value
Skill Demand0.00
Agency0.50
Depth0.00
Transferability0.00
Experience weight
100%
Confidence
High

The four activity components are equally weighted. Learning Value measures demonstrated interaction demands, not proven learning outcomes.

Learning evidence

Mode: Mostly entertainment

No learning domains received score credit in the representative sampled activity.

Learning Value reflects demonstrated skill demand, agency, depth, and transferability. It is not evidence of learning outcomes.

Common questions

Sago Mini World: calmness, offline use, and educational value

Is Sago Mini World a calm kids app?

Sago Mini World received a Calmness score of 4.2/10. Higher scores indicate lower measured attention intensity. The score combines visual motion and change, brightness variation, audio intensity and frequency, rewards, and interruptions.

Does Sago Mini World work well for travel and offline use?

Sago Mini World received a Travel score of 7.2/10. This combines offline functionality and reliability, preparation burden, audio independence, commercial interruptions, and accessible content breadth.

What is the educational value of Sago Mini World?

Sago Mini World received a Learning Value score of 0.6/10 based on representative activities. The score measures skill demand, agency, depth, and transferability; it does not claim proven learning outcomes.