Five-dimension scorecard
Independent app scorecard · Methodology v0.1
A broad, free learning library with strong skill practice and a clean commercial experience.
- Explicit academic and guided skill practice
- higher scores are better
Score definitions
Calmness
Lower sensory and attention intensity. 6.4/10
Travel
Works reliably away from Wi-Fi. 7.3/10
Content value
Breadth, depth, variety, and free access. 10.0/10
Learning value
Meaningful, transferable skill use. 8.0/10
Commercial experience
Transparent and low-pressure. 10.0/10
Calculation audit
Every value behind the scores
Component values are normalized to 0–10. Contribution is the component value multiplied by its weight. Displayed values are rounded; canonical calculations retain full precision.
Calmness
10 − Attention Intensity (3.5971)| Component | Value | Weight | Contribution |
|---|---|---|---|
| Visual Motion | 10.0000 | 25% | 2.5000 |
| Visual Change Frequency | 1.8721 | 15% | 0.2808 |
| Brightness Variability | 0.0000 | 10% | 0.0000 |
| Audio Intensity | 1.9893 | 15% | 0.2984 |
| Audio Event Frequency | 0.6792 | 10% | 0.0679 |
| Reward Activity | 3.0000 | 15% | 0.4500 |
| Attention Prompts Interruptions | 0.0000 | 10% | 0.0000 |
The component sum is attention intensity, so it is inverted for the public Calmness score.
Travel
Σ(component value × weight)| Component | Value | Weight | Contribution |
|---|---|---|---|
| Offline Functionality | 10.0000 | 45% | 4.5000 |
| Offline Reliability | 5.0000 | 10% | 0.5000 |
| Offline Preparation Burden | 2.0000 | 15% | 0.3000 |
| Audio Independence | 2.0000 | 10% | 0.2000 |
| Child Flow Commercial Interruptions | 10.0000 | 10% | 1.0000 |
| Accessible Content Breadth | 8.3333 | 10% | 0.8333 |
Content value
Σ(component value × weight)| Component | Value | Weight | Contribution |
|---|---|---|---|
| Content Breadth | 10.0000 | 35% | 3.5000 |
| Content Depth | 10.0000 | 25% | 2.5000 |
| Meaningful Variety | 10.0000 | 20% | 2.0000 |
| Free Access Value | 10.0000 | 20% | 2.0000 |
Commercial experience
Σ(component value × weight)| Component | Value | Weight | Contribution |
|---|---|---|---|
| Third Party Advertising | 10.0000 | 25% | 2.5000 |
| Child Flow Purchase Pressure | 10.0000 | 25% | 2.5000 |
| Locked Content Exposure | 10.0000 | 15% | 1.5000 |
| Pricing Transparency | 10.0000 | 20% | 2.0000 |
| Purchase Model Friction | 10.0000 | 15% | 1.5000 |
Learning value calculation
Representative activities
(skill_demand + agency + depth + transferability) / 8 * 10
App score = weighted mean of activity scores by share of the accessible experience.
Khan Academy Kids representative learning activities
explicit academic and guided skill practice
| Component | 0–2 value |
|---|---|
| Skill Demand | 1.80 |
| Agency | 1.20 |
| Depth | 1.50 |
| Transferability | 1.90 |
- Experience weight
- 100%
- Confidence
- High
The four activity components are equally weighted. Learning Value measures demonstrated interaction demands, not proven learning outcomes.
Learning evidence
Mode: Explicit academic and guided skill practice
The representative activities involved:
- Phonics
- early reading
- tracing
- early math
- logic
- spatial reasoning
- problem solving
Learning Value reflects demonstrated skill demand, agency, depth, and transferability. It is not evidence of learning outcomes.
Common questions
Khan Academy Kids: calmness, offline use, and educational value
Is Khan Academy Kids a calm kids app?
Khan Academy Kids received a Calmness score of 6.4/10. Higher scores indicate lower measured attention intensity. The score combines visual motion and change, brightness variation, audio intensity and frequency, rewards, and interruptions.
Does Khan Academy Kids work well for travel and offline use?
Khan Academy Kids received a Travel score of 7.3/10. This combines offline functionality and reliability, preparation burden, audio independence, commercial interruptions, and accessible content breadth.
What is the educational value of Khan Academy Kids?
Khan Academy Kids received a Learning Value score of 8.0/10 based on representative activities. The score measures skill demand, agency, depth, and transferability; it does not claim proven learning outcomes.
Compare this result with all tested kids apps, or inspect the complete rating methodology.