Five-dimension scorecard

CalmnessLower sensory and attention intensity
6.4
TravelWorks reliably away from Wi-Fi
7.3
Content valueBreadth, depth, variety, and free access
10.0
Learning valueMeaningful, transferable skill use
8.0
Commercial experienceTransparent and low-pressure
10.0

Score definitions

Calmness

Lower sensory and attention intensity. 6.4/10

Travel

Works reliably away from Wi-Fi. 7.3/10

Content value

Breadth, depth, variety, and free access. 10.0/10

Learning value

Meaningful, transferable skill use. 8.0/10

Commercial experience

Transparent and low-pressure. 10.0/10

Calculation audit

Every value behind the scores

Component values are normalized to 0–10. Contribution is the component value multiplied by its weight. Displayed values are rounded; canonical calculations retain full precision.

Calmness

10 − Attention Intensity (3.5971)
6.4029
ComponentValueWeightContribution
Visual Motion10.000025%2.5000
Visual Change Frequency1.872115%0.2808
Brightness Variability0.000010%0.0000
Audio Intensity1.989315%0.2984
Audio Event Frequency0.679210%0.0679
Reward Activity3.000015%0.4500
Attention Prompts Interruptions0.000010%0.0000

The component sum is attention intensity, so it is inverted for the public Calmness score.

Travel

Σ(component value × weight)
7.3333
ComponentValueWeightContribution
Offline Functionality10.000045%4.5000
Offline Reliability5.000010%0.5000
Offline Preparation Burden2.000015%0.3000
Audio Independence2.000010%0.2000
Child Flow Commercial Interruptions10.000010%1.0000
Accessible Content Breadth8.333310%0.8333

Content value

Σ(component value × weight)
10.0000
ComponentValueWeightContribution
Content Breadth10.000035%3.5000
Content Depth10.000025%2.5000
Meaningful Variety10.000020%2.0000
Free Access Value10.000020%2.0000

Commercial experience

Σ(component value × weight)
10.0000
ComponentValueWeightContribution
Third Party Advertising10.000025%2.5000
Child Flow Purchase Pressure10.000025%2.5000
Locked Content Exposure10.000015%1.5000
Pricing Transparency10.000020%2.0000
Purchase Model Friction10.000015%1.5000

Learning value calculation

Representative activities

(skill_demand + agency + depth + transferability) / 8 * 10

App score = weighted mean of activity scores by share of the accessible experience.

Khan Academy Kids representative learning activities

explicit academic and guided skill practice

8.0000
Component0–2 value
Skill Demand1.80
Agency1.20
Depth1.50
Transferability1.90
Experience weight
100%
Confidence
High

The four activity components are equally weighted. Learning Value measures demonstrated interaction demands, not proven learning outcomes.

Learning evidence

Mode: Explicit academic and guided skill practice

The representative activities involved:

  • Phonics
  • early reading
  • tracing
  • early math
  • logic
  • spatial reasoning
  • problem solving

Learning Value reflects demonstrated skill demand, agency, depth, and transferability. It is not evidence of learning outcomes.

Common questions

Khan Academy Kids: calmness, offline use, and educational value

Is Khan Academy Kids a calm kids app?

Khan Academy Kids received a Calmness score of 6.4/10. Higher scores indicate lower measured attention intensity. The score combines visual motion and change, brightness variation, audio intensity and frequency, rewards, and interruptions.

Does Khan Academy Kids work well for travel and offline use?

Khan Academy Kids received a Travel score of 7.3/10. This combines offline functionality and reliability, preparation burden, audio independence, commercial interruptions, and accessible content breadth.

What is the educational value of Khan Academy Kids?

Khan Academy Kids received a Learning Value score of 8.0/10 based on representative activities. The score measures skill demand, agency, depth, and transferability; it does not claim proven learning outcomes.