Five-dimension scorecard

CalmnessLower sensory and attention intensity
6.6
TravelWorks reliably away from Wi-Fi
10.0
Content valueBreadth, depth, variety, and free access
7.1
Learning valueMeaningful, transferable skill use
4.3
Commercial experienceTransparent and low-pressure
9.0

Score definitions

Calmness

Lower sensory and attention intensity. 6.6/10

Travel

Works reliably away from Wi-Fi. 10.0/10

Content value

Breadth, depth, variety, and free access. 7.1/10

Learning value

Meaningful, transferable skill use. 4.3/10

Commercial experience

Transparent and low-pressure. 9.0/10

Calculation audit

Every value behind the scores

Component values are normalized to 0–10. Contribution is the component value multiplied by its weight. Displayed values are rounded; canonical calculations retain full precision.

Calmness

10 − Attention Intensity (3.3933)
6.6067
ComponentValueWeightContribution
Visual Motion10.000025%2.5000
Visual Change Frequency5.955615%0.8933
Brightness Variability0.000010%0.0000
Audio Intensity0.000015%0.0000
Audio Event Frequency0.000010%0.0000
Reward Activity0.000015%0.0000
Attention Prompts Interruptions0.000010%0.0000

The component sum is attention intensity, so it is inverted for the public Calmness score.

Travel

Σ(component value × weight)
10.0000
ComponentValueWeightContribution
Offline Functionality10.000045%4.5000
Offline Reliability10.000010%1.0000
Offline Preparation Burden10.000015%1.5000
Audio Independence10.000010%1.0000
Child Flow Commercial Interruptions10.000010%1.0000
Accessible Content Breadth10.000010%1.0000

Content value

Σ(component value × weight)
7.1189
ComponentValueWeightContribution
Content Breadth10.000035%3.5000
Content Depth5.675725%1.4189
Meaningful Variety10.000020%2.0000
Free Access Value1.000020%0.2000

Commercial experience

Σ(component value × weight)
9.0000
ComponentValueWeightContribution
Third Party Advertising10.000025%2.5000
Child Flow Purchase Pressure10.000025%2.5000
Locked Content Exposure10.000015%1.5000
Pricing Transparency5.000020%1.0000
Purchase Model Friction10.000015%1.5000

Learning value calculation

Representative activities

(skill_demand + agency + depth + transferability) / 8 * 10

App score = weighted mean of activity scores by share of the accessible experience.

Pok Pok representative open-ended play activity

open-ended pretend/play interaction

4.2500
Component0–2 value
Skill Demand0.90
Agency1.30
Depth0.40
Transferability0.80
Experience weight
100%
Confidence
High

The four activity components are equally weighted. Learning Value measures demonstrated interaction demands, not proven learning outcomes.

Learning evidence

Mode: Mostly entertainment and open-ended play

The representative activities involved:

  • Counting
  • spatial reasoning
  • creativity
  • construction
  • fine motor

Learning Value reflects demonstrated skill demand, agency, depth, and transferability. It is not evidence of learning outcomes.

Common questions

Pok Pok: calmness, offline use, and educational value

Is Pok Pok a calm kids app?

Pok Pok received a Calmness score of 6.6/10. Higher scores indicate lower measured attention intensity. The score combines visual motion and change, brightness variation, audio intensity and frequency, rewards, and interruptions.

Does Pok Pok work well for travel and offline use?

Pok Pok received a Travel score of 10.0/10. This combines offline functionality and reliability, preparation burden, audio independence, commercial interruptions, and accessible content breadth.

What is the educational value of Pok Pok?

Pok Pok received a Learning Value score of 4.3/10 based on representative activities. The score measures skill demand, agency, depth, and transferability; it does not claim proven learning outcomes.