Five-dimension scorecard
Independent app scorecard · Methodology v0.1
Open-ended digital toys with excellent offline use and little commercial pressure in the child flow.
- Mostly entertainment and open-ended play
- higher scores are better
Score definitions
Calmness
Lower sensory and attention intensity. 6.6/10
Travel
Works reliably away from Wi-Fi. 10.0/10
Content value
Breadth, depth, variety, and free access. 7.1/10
Learning value
Meaningful, transferable skill use. 4.3/10
Commercial experience
Transparent and low-pressure. 9.0/10
Calculation audit
Every value behind the scores
Component values are normalized to 0–10. Contribution is the component value multiplied by its weight. Displayed values are rounded; canonical calculations retain full precision.
Calmness
10 − Attention Intensity (3.3933)| Component | Value | Weight | Contribution |
|---|---|---|---|
| Visual Motion | 10.0000 | 25% | 2.5000 |
| Visual Change Frequency | 5.9556 | 15% | 0.8933 |
| Brightness Variability | 0.0000 | 10% | 0.0000 |
| Audio Intensity | 0.0000 | 15% | 0.0000 |
| Audio Event Frequency | 0.0000 | 10% | 0.0000 |
| Reward Activity | 0.0000 | 15% | 0.0000 |
| Attention Prompts Interruptions | 0.0000 | 10% | 0.0000 |
The component sum is attention intensity, so it is inverted for the public Calmness score.
Travel
Σ(component value × weight)| Component | Value | Weight | Contribution |
|---|---|---|---|
| Offline Functionality | 10.0000 | 45% | 4.5000 |
| Offline Reliability | 10.0000 | 10% | 1.0000 |
| Offline Preparation Burden | 10.0000 | 15% | 1.5000 |
| Audio Independence | 10.0000 | 10% | 1.0000 |
| Child Flow Commercial Interruptions | 10.0000 | 10% | 1.0000 |
| Accessible Content Breadth | 10.0000 | 10% | 1.0000 |
Content value
Σ(component value × weight)| Component | Value | Weight | Contribution |
|---|---|---|---|
| Content Breadth | 10.0000 | 35% | 3.5000 |
| Content Depth | 5.6757 | 25% | 1.4189 |
| Meaningful Variety | 10.0000 | 20% | 2.0000 |
| Free Access Value | 1.0000 | 20% | 0.2000 |
Commercial experience
Σ(component value × weight)| Component | Value | Weight | Contribution |
|---|---|---|---|
| Third Party Advertising | 10.0000 | 25% | 2.5000 |
| Child Flow Purchase Pressure | 10.0000 | 25% | 2.5000 |
| Locked Content Exposure | 10.0000 | 15% | 1.5000 |
| Pricing Transparency | 5.0000 | 20% | 1.0000 |
| Purchase Model Friction | 10.0000 | 15% | 1.5000 |
Learning value calculation
Representative activities
(skill_demand + agency + depth + transferability) / 8 * 10
App score = weighted mean of activity scores by share of the accessible experience.
Pok Pok representative open-ended play activity
open-ended pretend/play interaction
| Component | 0–2 value |
|---|---|
| Skill Demand | 0.90 |
| Agency | 1.30 |
| Depth | 0.40 |
| Transferability | 0.80 |
- Experience weight
- 100%
- Confidence
- High
The four activity components are equally weighted. Learning Value measures demonstrated interaction demands, not proven learning outcomes.
Learning evidence
Mode: Mostly entertainment and open-ended play
The representative activities involved:
- Counting
- spatial reasoning
- creativity
- construction
- fine motor
Learning Value reflects demonstrated skill demand, agency, depth, and transferability. It is not evidence of learning outcomes.
Common questions
Pok Pok: calmness, offline use, and educational value
Is Pok Pok a calm kids app?
Pok Pok received a Calmness score of 6.6/10. Higher scores indicate lower measured attention intensity. The score combines visual motion and change, brightness variation, audio intensity and frequency, rewards, and interruptions.
Does Pok Pok work well for travel and offline use?
Pok Pok received a Travel score of 10.0/10. This combines offline functionality and reliability, preparation burden, audio independence, commercial interruptions, and accessible content breadth.
What is the educational value of Pok Pok?
Pok Pok received a Learning Value score of 4.3/10 based on representative activities. The score measures skill demand, agency, depth, and transferability; it does not claim proven learning outcomes.
Compare this result with all tested kids apps, or inspect the complete rating methodology.